1. Mauricio says:

    What does this mean for texture sizes tuhogh? The limit for the size of 1 texture is 1024 x 1024. Can I simply use a 2048 x 2048 and it will work right? Or will the limitations of cocos2d block this? Is there simply a way to take the original graphics and boost them to 2x without antialiasing them? In my case I have a game made with pixel art so really all I need to do is scale the entire contents of my game up to that of iPhone4, but if its blurry I can’t afford that with such graphics. What would be the best way to do it?

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s